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RSMesh 1.0.0
一个曲面重构的系统,输入为点云,输出为obj,stl等主流格式的网格文件,使用的方法为径向基函数插值,采取了并行优化、Intel-MKL等优化措施,支持百万级别的点云
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成员的完整列表,这些成员属于 rsmesh::geometry::bbox3d,包括所有继承而来的类成员
| bbox3d() | rsmesh::geometry::bbox3d | |
| bbox3d(const point3d &min, const point3d &max) | rsmesh::geometry::bbox3d | |
| center() const | rsmesh::geometry::bbox3d | |
| contains(const point3d &p) const | rsmesh::geometry::bbox3d | |
| convex_hull(const bbox3d &other) const | rsmesh::geometry::bbox3d | |
| from_points(InputIterator points_begin, InputIterator points_end) (定义于 rsmesh::geometry::bbox3d) | rsmesh::geometry::bbox3d | inlinestatic |
| from_points(const Eigen::MatrixBase< Derived > &points) (定义于 rsmesh::geometry::bbox3d) | rsmesh::geometry::bbox3d | inlinestatic |
| max() const (定义于 rsmesh::geometry::bbox3d) | rsmesh::geometry::bbox3d | |
| min() const (定义于 rsmesh::geometry::bbox3d) | rsmesh::geometry::bbox3d | |
| operator==(const bbox3d &rhs) const | rsmesh::geometry::bbox3d | |
| size() const (定义于 rsmesh::geometry::bbox3d) | rsmesh::geometry::bbox3d | |
| transform(const linear_transformation3d &t) const (定义于 rsmesh::geometry::bbox3d) | rsmesh::geometry::bbox3d | |
| union_hull(const bbox3d &other) const (定义于 rsmesh::geometry::bbox3d) | rsmesh::geometry::bbox3d |